mirror of
https://github.com/fluencelabs/assemblyscript-dice
synced 2025-04-24 23:52:14 +00:00
25 lines
976 B
TypeScript
25 lines
976 B
TypeScript
import {decode, GetBalanceRequest, JoinRequest, RollRequest, UnknownRequest} from "./request";
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import {ErrorResponse} from "./response";
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import {GameManager} from "./dice";
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let gameManager = new GameManager();
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// returns string, because serialization to a byte array is not compatible with our invoke handlers
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export function handler(requestBytes: Uint8Array): string {
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let request = decode(requestBytes);
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if (request instanceof JoinRequest) {
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return gameManager.join().serialize();
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} else if (request instanceof RollRequest) {
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return gameManager.roll(request.playerId, request.betPlacement, request.betSize).serialize();
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} else if (request instanceof GetBalanceRequest) {
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return gameManager.getBalance(request.playerId).serialize();
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} else if (request instanceof UnknownRequest) {
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return new ErrorResponse("There is no such type of request.").serialize();
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} else {
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unreachable();
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return "";
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}
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}
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