mirror of
https://github.com/fluencelabs/assemblyscript-dice
synced 2025-04-25 16:12:14 +00:00
28 lines
1.1 KiB
TypeScript
28 lines
1.1 KiB
TypeScript
import {decode, GetBalanceRequest, JoinRequest, Request, RollRequest, UnknownRequest} from "./request";
|
|
import {ErrorResponse} from "./response";
|
|
import {GameManager} from "./dice";
|
|
|
|
let gameManager = new GameManager();
|
|
|
|
// returns string, because serialization to a byte array is not compatible with our invoke handlers
|
|
export function handler(requestBytes: Uint8Array): string {
|
|
|
|
let request: Request = decode(requestBytes);
|
|
|
|
if (request.action === "Join") {
|
|
return gameManager.join().serialize();
|
|
} else if (request.action === "Roll") {
|
|
let r = request as RollRequest;
|
|
return gameManager.roll(r.playerId, r.betPlacement, r.betSize).serialize();
|
|
} else if (request.action === "GetBalance") {
|
|
let r = request as GetBalanceRequest;
|
|
return gameManager.getBalance(r.playerId).serialize();
|
|
} else if (request.action === "unknown") {
|
|
let r = request as UnknownRequest;
|
|
return (new ErrorResponse(r.message)).serialize();
|
|
}
|
|
|
|
let response = new ErrorResponse("Unereachable: " + request.action);
|
|
return response.serialize();
|
|
}
|