assemblyscript-dice/assembly/game_handler.ts
2019-03-15 17:02:29 +03:00

28 lines
1.1 KiB
TypeScript

import {decode, GetBalanceRequest, JoinRequest, Request, RollRequest, UnknownRequest} from "./request";
import {ErrorResponse} from "./response";
import {GameManager} from "./dice";
let gameManager = new GameManager();
// returns string, because serialization to a byte array is not compatible with our invoke handlers
export function handler(requestBytes: Uint8Array): string {
let request: Request = decode(requestBytes);
if (request.action === "Join") {
return gameManager.join().serialize();
} else if (request.action === "Roll") {
let r = request as RollRequest;
return gameManager.roll(r.playerId, r.betPlacement, r.betSize).serialize();
} else if (request.action === "GetBalance") {
let r = request as GetBalanceRequest;
return gameManager.getBalance(r.playerId).serialize();
} else if (request.action === "unknown") {
let r = request as UnknownRequest;
return (new ErrorResponse(r.message)).serialize();
}
let response = new ErrorResponse("Unereachable: " + request.action);
return response.serialize();
}