2019-03-18 18:31:06 +03:00

86 lines
2.8 KiB
TypeScript

import {JSONEncoder} from "../node_modules/assemblyscript-json/assembly/encoder";
import {ErrorResponse, GetBalanceResponse, JoinResponse, Response, RollResponse} from "./response";
const PLAYERS_MAX_COUNT: i32 = 1024;
const SEED: u64 = 123456;
// the account balance of new players
const INIT_ACCOUNT_BALANCE: u64 = 100;
// if win, player receives bet_amount * PAYOUT_RATE money
const PAYOUT_RATE: u64 = 5;
const DICE_LINE_COUNT: u8 = 6;
export class GameManager {
registeredPlayers: u64 = 0;
playerIds: u64[] = new Array();
playerBalance: Map<u64, u64> = new Map<u64, u64>();
encoder: JSONEncoder = new JSONEncoder();
constructor() {
NativeMath.seedRandom(SEED);
}
join(): string {
// delete the oldest player, if maximum players reach
if (this.playerIds.length >= PLAYERS_MAX_COUNT) {
let lastPlayer = this.playerIds.pop();
this.playerBalance.delete(lastPlayer);
}
this.playerIds.push(this.registeredPlayers);
this.playerBalance.set(this.registeredPlayers, INIT_ACCOUNT_BALANCE);
let response = new JoinResponse(this.registeredPlayers);
this.registeredPlayers = this.registeredPlayers + 1;
return response.serialize();
}
roll(playerId: u64, betPlacement: u8, betSize: u64): string {
if (betPlacement > DICE_LINE_COUNT) {
let error = new ErrorResponse("Incorrect placement, please choose number from 1 to 6");
return error.serialize();
}
if (!this.playerBalance.has(playerId)) {
let error = new ErrorResponse("There is no player with such id: " + playerId.toString());
return error.serialize();
}
let balance: u64 = this.playerBalance.get(playerId);
if (betSize > balance) {
let error = new ErrorResponse("Player hasn't enough money: player's current balance is " + balance.toString() + " while the bet is " + betSize.toString());
return error.serialize();
}
let outcome = ((Math.random() * 1000000) % DICE_LINE_COUNT + 1) as u8;
let newBalance: u64 = 0;
if (betPlacement == outcome) {
newBalance = balance + (betSize * PAYOUT_RATE);
} else {
newBalance = balance - betSize;
}
this.playerBalance.delete(playerId);
this.playerBalance.set(playerId, newBalance);
let response = new RollResponse(outcome, newBalance);
return response.serialize();
}
getBalance(playerId: u64): string {
if (!this.playerBalance.has(playerId)) {
let error = new ErrorResponse("There is no player with id: " + playerId.toString());
return error.serialize();
}
let response = new GetBalanceResponse(this.playerBalance.get(playerId));
return response.serialize();
}
}