mirror of
https://github.com/fluencelabs/assemblyscript-dice
synced 2025-04-24 15:42:13 +00:00
86 lines
2.8 KiB
TypeScript
86 lines
2.8 KiB
TypeScript
import {JSONEncoder} from "../node_modules/assemblyscript-json/assembly/encoder";
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import {ErrorResponse, GetBalanceResponse, JoinResponse, Response, RollResponse} from "./response";
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const PLAYERS_MAX_COUNT: i32 = 1024;
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const SEED: u64 = 123456;
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// the account balance of new players
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const INIT_ACCOUNT_BALANCE: u64 = 100;
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// if win, player receives bet_amount * PAYOUT_RATE money
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const PAYOUT_RATE: u64 = 5;
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const DICE_LINE_COUNT: u8 = 6;
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export class GameManager {
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registeredPlayers: u64 = 0;
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playerIds: u64[] = new Array();
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playerBalance: Map<u64, u64> = new Map<u64, u64>();
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encoder: JSONEncoder = new JSONEncoder();
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constructor() {
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NativeMath.seedRandom(SEED);
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}
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join(): string {
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// delete the oldest player, if maximum players reach
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if (this.playerIds.length >= PLAYERS_MAX_COUNT) {
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let lastPlayer = this.playerIds.pop();
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this.playerBalance.delete(lastPlayer);
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}
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this.playerIds.push(this.registeredPlayers);
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this.playerBalance.set(this.registeredPlayers, INIT_ACCOUNT_BALANCE);
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let response = new JoinResponse(this.registeredPlayers);
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this.registeredPlayers = this.registeredPlayers + 1;
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return response.serialize();
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}
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roll(playerId: u64, betPlacement: u8, betSize: u64): string {
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if (betPlacement > DICE_LINE_COUNT) {
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let error = new ErrorResponse("Incorrect placement, please choose number from 1 to 6");
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return error.serialize();
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}
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if (!this.playerBalance.has(playerId)) {
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let error = new ErrorResponse("There is no player with such id: " + playerId.toString());
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return error.serialize();
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}
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let balance: u64 = this.playerBalance.get(playerId);
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if (betSize > balance) {
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let error = new ErrorResponse("Player hasn't enough money: player's current balance is " + balance.toString() + " while the bet is " + betSize.toString());
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return error.serialize();
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}
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let outcome = ((Math.random() * 1000000) % DICE_LINE_COUNT + 1) as u8;
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let newBalance: u64 = 0;
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if (betPlacement == outcome) {
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newBalance = balance + (betSize * PAYOUT_RATE);
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} else {
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newBalance = balance - betSize;
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}
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this.playerBalance.delete(playerId);
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this.playerBalance.set(playerId, newBalance);
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let response = new RollResponse(outcome, newBalance);
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return response.serialize();
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}
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getBalance(playerId: u64): string {
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if (!this.playerBalance.has(playerId)) {
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let error = new ErrorResponse("There is no player with id: " + playerId.toString());
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return error.serialize();
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}
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let response = new GetBalanceResponse(this.playerBalance.get(playerId));
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return response.serialize();
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}
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}
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