mirror of
https://github.com/fluencelabs/assemblyscript-dice
synced 2025-04-24 15:42:13 +00:00
35 lines
1.3 KiB
TypeScript
35 lines
1.3 KiB
TypeScript
import {Action, decode, GetBalanceRequest, Request, RollRequest, UnknownRequest} from "./request";
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import {ErrorResponse} from "./response";
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import {GameManager} from "./dice";
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let gameManager = new GameManager();
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// returns string, because serialization to a byte array is not compatible with our invoke handlers
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export function handler(requestBytes: Uint8Array): string {
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let request: Request = decode(requestBytes);
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if (request.action == Action.Join) {
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return gameManager.join();
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} else if (request.action == Action.Roll) {
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let r = request as RollRequest;
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return gameManager.roll(r.playerId, r.betPlacement, r.betSize);
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} else if (request.action == Action.GetBalance) {
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let r = request as GetBalanceRequest;
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return gameManager.getBalance(r.playerId);
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} else if (request.action == Action.Unknown) {
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let r = request as UnknownRequest;
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let error = new ErrorResponse(r.message);
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let returnStr = error.serialize();
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memory.free(changetype<usize>(error));
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return returnStr;
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}
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memory.free(changetype<usize>(request));
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let response = new ErrorResponse("Unreachable.");
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let returnStr = response.serialize();
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memory.free(changetype<usize>(response));
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return returnStr;
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}
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