assemblyscript-dice/assembly/game_handler.ts
2019-03-19 13:20:47 +03:00

35 lines
1.3 KiB
TypeScript

import {Action, decode, GetBalanceRequest, Request, RollRequest, UnknownRequest} from "./request";
import {ErrorResponse} from "./response";
import {GameManager} from "./dice";
let gameManager = new GameManager();
// returns string, because serialization to a byte array is not compatible with our invoke handlers
export function handler(requestBytes: Uint8Array): string {
let request: Request = decode(requestBytes);
if (request.action == Action.Join) {
return gameManager.join();
} else if (request.action == Action.Roll) {
let r = request as RollRequest;
return gameManager.roll(r.playerId, r.betPlacement, r.betSize);
} else if (request.action == Action.GetBalance) {
let r = request as GetBalanceRequest;
return gameManager.getBalance(r.playerId);
} else if (request.action == Action.Unknown) {
let r = request as UnknownRequest;
let error = new ErrorResponse(r.message);
let returnStr = error.serialize();
memory.free(changetype<usize>(error));
return returnStr;
}
memory.free(changetype<usize>(request));
let response = new ErrorResponse("Unreachable.");
let returnStr = response.serialize();
memory.free(changetype<usize>(response));
return returnStr;
}