44 lines
962 B
TypeScript

// import "allocator/tlsf";
// import "collector/itcm";
import "allocator/buddy";
// import "allocator/arena";
import {handler} from "./game_handler";
export function allocate(size: i32) :i32 {
return memory.allocate(size);
}
export function deallocate(ptr: i32, size: i32): void {
memory.free(ptr);
}
export function invoke(ptr: i32, size: i32): i32 {
let bb: Uint8Array = new Uint8Array(size);
for (let i = 0; i < size; i++) {
bb[i] = load<u8>(ptr + i)
}
let result = handler(bb);
let strLen: i32 = result.length;
let addr = memory.allocate(strLen + 4);
for (let i = 0; i < 4; i++) {
let b: u8 = (strLen >> i * 8) as u8 & 0xFF;
store<u8>(addr + i, b);
}
let strAddr = addr + 4;
for (let i = 0; i < strLen; i++) {
let b: u8 = result.charCodeAt(i) as u8;
store<u8>(strAddr + i, b);
}
memory.free(changetype<usize>(result));
memory.free(ptr);
return addr;
}